CHEMANEL · Work in progress
CHEMANEL.

Games & Interactive / IMAGINE THE WORLD. MAKE THE FIRST MOVE.

A world worth
stepping into.

Turn a game idea into something you can explore. Shape the world, map the experience and build a focused prototype around the part that matters most.

Your idea → The plan → Ready to use.
A clear direction, shaped one step at a time.

WORLD & EXPERIENCE  /  01
Pencil game concept of a robed adventurer facing a floating crystal on a mountain terrace.

The start of a world.

A place, a player and one idea that makes you want to explore.

Original AI-assisted game screen concept · artwork, not a playable demo

Finished fantasy game screen concept with the same adventurer, glowing jade crystal and interface.
Original game screen concept · AI-assisted artwork, not a playable demo

A POSSIBLE FIRST PROJECT

One scene.
A reason to explore.

Imagine a small fantasy experience built around a mysterious crystal. Start with one player action and the feeling it should create, then turn that into a focused playable study.

  1. 01

    The world

    A clear mood, setting and visual direction.

  2. 02

    The interaction

    Choose one action to test: explore, collect or upgrade.

  3. 03

    The first build

    Agree the assets, interface and logic for a small prototype.

WHAT WE CAN MAKE

Choose a first step.

For a game idea or interactive experience that needs a useful first version.

01 / A PLACE TO BEGIN

Shape the game idea

Make the core loop, audience and visual world clear before the build grows.

YOU RECEIVE

A concept brief, visual references and a first-playable plan.

02 / A PLACE TO BEGIN

Test one interaction

Build a small study around one mechanic, scene or user journey.

YOU RECEIVE

A focused prototype you can try, with testing and handoff notes.

03 / A PLACE TO BEGIN

Give the interface direction

Explore how menus, progression and player feedback should look and feel.

YOU RECEIVE

Selected screens or an interface prototype, as agreed.

YOUR STARTING POINT

A rough idea.
A clear conversation.

Tell me what the player should do and why it would feel good. References, sketches or an existing build help, but a rough idea is enough to agree the first thing worth testing.

We agree the scope, deliverables, timing and quote before work begins.

WHAT YOU TAKE AWAY

Made for
your next step.

  • A concept brief and one clear question the prototype should answer
  • The agreed playable study, interface prototype or visual direction
  • Files or a review build, usage notes and practical next steps

A FEW PRACTICAL QUESTIONS

Before we
begin.

Can you deliver an entire commercial game?

A full game is a larger product commitment. We should establish the concept, scope, technical needs, and delivery plan first, often through a focused playable study.

How is AI used in the process?

AI-assisted tools can support code and art creation. I direct, review, test, and refine the result; a completed generation or build alone is not the acceptance standard.

What do we agree before starting?

My role combines product and creative direction, AI-assisted creation, and QA. Engine-specific work is evaluated per brief. Store release, physical-device acceptance, multiplayer, and live services require separate scope and validation.

LET’S FIND A GOOD START

What’s the
first move?

Tell me the world you imagine and the one interaction you want people to try.

Discuss your idea